Anti-aliasing for Spine problem [SOLVED]

Good afternoon everybody :smiley:
I need a help, I can’t disable anti-aliasing for “spine::SkeletonAnimation” instance.
I don’t understand how it’s working for spine-animations.
For example, if we turn off anti-aliasing for “cocos2d::Texture2D” instance across
“setAntiAliasTexParameters()” . Is there something similar for “spine::SkeletonAnimation” instance?
Please, some help me.

Somebody, help. It’s complicated :frowning:

[SOLVED] I’m moved to Dragon Bone’s API