Yep, it makes add/remove resources and change compiling flags very convenient. You don’t have to modify Xcode project file in MacOS, VS project file on windows, and Android.mk on Android and so on.
@stephenhurry the only v4 branch in our repo is: https://github.com/cocos2d/cocos2d-x/tree/v4 and it was updated just 2 hours ago. I’d say use this one. I believe the team is starting to prepare for releasing and making adjustments to locations, etc.
I will synchronize modification from v3 to v4 once in a while. If you found some modifications are lost, you are appreciated to synchronize it or to point it out.
All building and running nice and smoothly.
Great job! Love the cleaner CMake project process.
Will GLView::setDefaultCursor() and GLView::setCursor() be making a comeback in the near future - or is there another easy way to modify the cursors for desktop builds?
yes, it will be available before then. But deprecation doesn’t mean removal quite yet. Apple deprecates and then removes a release or 2 after, usually.