Are you using v4 Metal currently?

thank you for support

the spine (metal-support) pr can not works with the latest v4

Thanks,

I found a little issue. Take a look please on the

Physics3DDebugDrawer::draw

fcuntion. It has

_customCommand.setIndexDrawInfo(0, _buffer.size());

in its bodie, but should use

_customCommand.setVertexDrawInfo(0, _buffer.size());

instead, since _customCommand 's buffer is of CustomCommand::DrawType::ARRAY type. It cause to drawing artifacts on Android for me, when I reduce the count of physics bodies in the physics world. Thanks!

@coulsonwang please take a look.

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@solan fixed here.

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