Assets Manager Bug

I am using the Assets Manager Extension to download several files for my game (images & audio mainly).

I use the"cocos2d::extension::EventListenerAssetsManagerEx" create callback to track the progress of the update.

The problem is that the progress doesn’t seem to update normally several times (It gets stuck on the total download completion progress even when it has finished downloading a file)

By logging the progress with

CCLOG("%s -> %.2f Percent", assetId.c_str(), percent);

I get something like this:


-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
-> 0.00 Percent
manga/intro_0.png -> 81.11 Percent
manga/intro_5.png -> 82.00 Percent
manga/intro_7.png -> 83.00 Percent
-> 83.00 Percent
manga/final_start_0.jpeg -> 84.01 Percent
manga/final_start_0.jpeg -> 85.00 Percent
manga/final_start_0.jpeg -> 86.00 Percent
background/classroom_1.png -> 87.01 Percent
manga/final_start_0.jpeg -> 88.00 Percent
background/classroom_1.png -> 89.00 Percent
manga/final_start_0.jpeg -> 90.00 Percent
-> 90.00 Percent
background/classroom_1.png -> 91.00 Percent
background/classroom_1.png -> 92.00 Percent
-> 92.00 Percent
background/classroom_1.png -> 93.05 Percent
-> 93.05 Percent
manga/intro_0.png -> 94.00 Percent
background/classroom_0.png -> 95.00 Percent
manga/intro_0.png -> 96.00 Percent
-> 96.00 Percent
background/classroom_0.png -> 97.00 Percent
background/classroom_0.png -> 98.00 Percent
background/classroom_0.png -> 99.00 Percent
background/classroom_0.png -> 100.00 Percent
-> 100.00 Percent
Update finished.

As you can see the percentage stays at 0.00 for most of the start and and only changes at over 80%. This might make the users think that the application stopped working, or maybe they have no internet connection or something.