Hi all!
I am using Cocos Creator version 3.8.3.
The documentation says:
.ogg
is an open source lossy audio compression format, which has the advantage of supporting multi-channel encoding and using a more advanced acoustic model to reduce the loss of sound quality, while the file size is smaller than.mp3
format under the same conditions. Currently all the built-in ringtones for Android also use.ogg
files. This format is not supported by iOS
I would like to draw special attention to the following phrase:
I’m a bit confused. There are libraries such as libvorbis and libogg. So I want to clarify. If I build the game for web-mobile and include music in ogg format, will it work in iOS browsers? But if I build it specifically for iOS, it won’t work?