Hi all!
I am using Cocos Creator version 3.8.3.
Typically I have always used uncompressed audio data to play sounds, more specifically wav files. Now I have been provided with all the sounds in mp3 format.
Let’s take a button click event. I attach mp3 sound playback to this event. I test it on a computer and everything is fine. I test it on a phone and I feel a delay between the click and playback.
How can I eliminate this delay? I think that converting such sounds to wav will allow this, right? Only then will the size of the assembly increase. But I was categorically forbidden to get rid of compression. Maybe the engine has the ability to decompress sounds in advance?