When i run on device it always shows error
// __IPHONE_4_0
if(![context_ presentRenderbuffer:GL_RENDERBUFFER])
{
// CCLOG(@“cocos2d: Failed to swap renderbuffer in %s\n”, FUNCTION);
}
On simulators it works perfect. I’m using cocos2dx 3.6 . So i’m really don’t understand what is it
Maybe someone know how to fix this…