Blur shader with Command

Hello!

I need to apply a blur shader on a sprite, and I’ve used some examples I’ve found here in the forum, but none seems to work fine on the version 3.7.

Is there an example I can follow using CustomCommands, which seems to be the pattern for the 3.7 version?

Thanks a lot!

Have you checked out Shader sample code example here

For 3.8 + you can also use material system example here