I am trying to get debug draw to work using JavaScript. Cocos2Dx version 3.7
After creating debug draw, I try to set the sprite, but canvas.getContext is undefined:
debugDraw.SetSprite(document.getElementById('gameCanvas').getContext('2d'));
console.log(debugDraw.GetSprite()); = null
this.world.DrawDebugData(); // <-- FAIL
_renderContext and _drawingUtil will also fail:
debugDraw.SetSprite(cc._renderContext);
this.world.DrawDebugData(); // <-- FAIL
How can I enable Box2D debugDraw? Thanks.