[BUG] Stencil position in cc.ClippingNode bugged on Android and IOS

Starting from a new js project, I added this code in app.js:

var Wsize = cc.winSize, W = Wsize.width * 0.85, H = Wsize.height * 0.85;
var Clipper = new cc.ClippingNode();
Clipper.attr({
    width : W,
    height : H,
    anchorX : 0.5,
    anchorY : 0.5,
    x : Wsize.width / 2,
    y : Wsize.height / 2
});

var Stencil = new cc.DrawNode();
var Shape = [cc.p(-100, 120), cc.p(120, 120), cc.p(10, 0)];
var StencilColor = cc.color(0, 255, 0, 255);
Stencil.drawPoly(Shape, StencilColor, 0, StencilColor);
Stencil.setPosition(50, 0);
Clipper.stencil = Stencil;
Clipper.alphaThreshold = 0.05;

this.addChild(Clipper);
Clipper.inverted = true;
Rect = cc.rect(0, 0, W, H);
var YellowWin = new cc.Sprite();
YellowWin.setTextureRect(Rect);
YellowWin.setPosition(-W / 2, -H / 2);
YellowWin.setColor(cc.color.YELLOW);
YellowWin.setOpacity(40);
YellowWin.setAnchorPoint(0, 0);
Clipper.addChild(YellowWin, 1);

It works as expected on browsers, Win32 and OSX:

It doesn’t on Android and IOS:

It seems that Stencil position is referred to the Clipper’s parent. Also, on Android and IOS Stencil.setPosition is totally ignored.

Both on 3.6.1 and latest github (3.7 RC0).

I have the same issue. Cocos2d-js 3.6.1, works on OSX but on Android devices all clippings remain at position 0,0. setPosition is ignored.

Edit: still bugged in current 3.7 release version.