Hello,
I’ve been poking around a bit in the cocos creator github page and it’s a bit confusing what I need to do to actually go from nothing to a fully built editor (assuming that everything is somewhere in the various repos)
Hopefully you guys can spare a moment to clarify some of this stuff…
- Which repos do I need?
- What order do I need to build them?
- Is there a specific filepath layout that I need to place the various repos in?
- Do I need to copy built files from one repo into some location in another repo?
- Are there any external dependancies?
- Some of the readmes for the repos are in Chinese. Are these important to building the whole project?
- Is there anything not included in the repos that are being used in Creator?
Thanks
Anyone? 
It doesn’t have to be an official response. Doesn’t anyone have experience building and setting up cocos creator from github?
I haven’t tried it. To me it seems easy to just use auto-update and always be at the latest version.
Also, building from GitHub takes significantly more space. My MBA SSD is already crunched for space.
I’m interested in it because I want to know what areas I can modify if needed and what areas are closed source (if any). For example, a very simple thing may be to change the javascript that gets auto generated by the editor whenever you save a file. Currently, I don’t really know how this process works, but the javascript files in the asset directory get “fixed up” before getting copied to the temp/scripts/asset directory.
The more I can understand the entire process of how the editor works, the better I’ll be able to use it.
Bumping this because I’d really like to know how to go about building this whole thing. There’s a lot of git repositories for cocos creator and it’s confusing to know where to start.
@pandamicro @nantas2 do you have any feedback?
Any news here guys? I am interested in this as well.
Is Cocos Creator open source? Maybe we can’t find it because it’s not.
EDIT: It’s not open source, pretty disappointing. So you shouldn’t be able to build it.
You can’t build cocos creator from github public repos, editor core and asset database are private. But you can build your own GUI tool with editor framework, it’s quite interesting too.
You can also customize the web engine and the native engine, then set them as your default engine in Cocos Creator preference panel.