@Darren_86 after some work, i succeed to parse your TestProject. As the project doesn’t have Canvas node to set design resolution information, so you should set the design information manually in c++ codes. And Widget component is not supported, so the effect may not the same. And currently, can not support these type of animations:
Can you please elaborate how to support multi resolution without the widget support? I want to keep the child nodes relatively placed to parent node. The native built project from cocos creator shows UI exactly I want but the c++ converted files miss out on the widget information, causing the UI to not giving desired result.
I will wait for that, thanks for a quick response. Furthermore can we set relative path for “setUp Target Project” ? currently ./ redirects to HDD instead of current project folder.
Great work!
I want to learn how to add a callback function to a button in C++? I have to find this node by name in a scene graph and add a function to it?