Hi, I have some images (helmets and other images) that I place in different areas, and I frequently need to scale them down. However, when I do so, they don’t look nearly as nice. I don’t know if it’s antialiasing or something else.
Is setScale(x) (where x < 1) the best approach for making it smaller or is there something better for retaining quality?
thanks!
What happen if you just scale it in Paint Program. then use it without scaling.
You can also look at the settings of the AppDelegate.cpp
see if that sorts it out look at the stencil & multisamplesCount
// set OpenGL context attributes: red,green,blue,alpha,depth,stencil,multisamplesCount
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0};
Thank you, I’ll look into that. Thanks very much!