Can multiple lights of the same sort work in Cocos 3.6?

This may seem like a simple question, but no documentation I can find seems to explain this…

Can multiple lights of the same sort be used in a Cocos2D-X scene? When a second light of the same type as another is added to a scene, it simply does not function on the iOS and OS X tests we’ve run.

I was wondering if 2D-X uses deferred rendering, and one forum post implies it does, but the lighting limitation seems to imply that it does not.

It is actually mentioned in the manual chapter 9: 3D

"Due to mobile platform performance issues the use of multiple light sources is not recommended. The default maximum is 1. If you want to open multiple light sources you must define the following keys in info.plist:

cocos2d.x.3d.max_dir_light_in_shader
1
cocos2d.x.3d.max_point_light_in_shader
1
cocos2d.x.3d.max_spot_light_in_shader
1 "

Ah, excellent. Thanks. I’d missed that, despite searching for it. Weird.