Cannot enable stencil buffer (ListView issue)

I am having a very strange issue on android in where when trying to use a ListView the logs warn me that the stencil buffer could not be enabled, and after i just get many man opengl error messages like this:

09-03 11:59:57.669: E/libEGL(19407): call to OpenGL ES API with no current context (logged once per thread)
09-03 11:59:57.669: D/cocos2d-x debug info(19407): Stencil buffer is not enabled.
09-03 11:59:57.669: D/cocos2d-x debug info(19407): create rendererRecreatedListener for GLProgramState
09-03 11:59:57.679: D/cocos2d-x debug info(19407): Inner height <= scrollview height, it will be force sized!
09-03 11:59:57.679: E/Adreno200-ES20(19407): <qgl2DrvAPI_glBufferData:523>: GL_INVALID_OPERATION
09-03 11:59:57.679: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./2d/CCDrawNode.cpp onDraw 366
09-03 11:59:57.679: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.679: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.679: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.679: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.679: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.679: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.679: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.679: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.689: E/Adreno200-ES20(19407): <gl_draw_error_checks:418>: GL_INVALID_OPERATION
09-03 11:59:57.689: A/libc(19407): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1)
09-03 11:59:57.689: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./2d/CCDrawNode.cpp onDraw 366
09-03 11:59:57.689: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.689: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.689: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.689: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.689: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.689: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.689: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.699: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.699: E/Adreno200-ES20(19407): <gl_draw_error_checks:418>: GL_INVALID_OPERATION
09-03 11:59:57.699: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./2d/CCDrawNode.cpp onDraw 366
09-03 11:59:57.699: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.699: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.709: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.709: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.709: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.709: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.709: E/Adreno200-ES20(19407): <__load_uniform_float:555>: GL_INVALID_OPERATION
09-03 11:59:57.709: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
09-03 11:59:57.719: E/Adreno200-ES20(19407): <gl_draw_error_checks:418>: GL_INVALID_OPERATION
09-03 11:59:57.719: D/cocos2d-x debug info(19407): OpenGL error 0x0502 in /Users/LuisOscar/Documents/CocosProjects/zombies-2/proj.android/…/cocos2d/cocos/./2d/CCDrawNode.cpp onDraw 366

I thought i had to manually enable the stencil buffer but even after adding

void AppDelegate::initGLContextAttrs()
{
    CCLOG("Setting gl context attributes for stencil...");
    //set OpenGL context attributions,now can only set six attributions:
    //red,green,blue,alpha,depth,stencil
    GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};

    GLView::setGLContextAttrs(glContextAttrs);
}

At my AppDelegate.cpp it doesn’t seem to work.

I am using cocos2dx 3.6.

It actually didn’t use to happen before, but im not sure if it happened when i updated to 3.6 or when i added the SDKBOX for IAP (which is also being called/used in this same scene)

Any help would be greatly appreciated.

If you need more information please let me know.