I’m using just one directional light and no point or spot lights in my 3D game, so it makes the shaders
inefficient to have maxPointLightInShader and maxSpotLightInShader set to one. From C++ I could access the Configuration class and call setValue to update these settings, but I’m using Lua. Is there a way to do this from Lua? I wondered if perhaps there was a standard location from where a config file might be loaded if present, but from reading the code I can see no sign of it.