Cc.loader.load err: Error: Asset in "xxx" does not exist

Im using Cocos Creator 1.9.3.
I have a json file in my assets folder.
I tried to load the json in the script:
cc.loader.loadRes(“fsm.json”, function (err, jsonString) {
cc.log("[UnitController] cc.loader.load jsonString: " + jsonString);
cc.log("[UnitController] cc.loader.load err: " + err);
});

and it gives me this error:
cc.loader.load err: Error: Asset in “resources/fsm.json” does not exist.

i tried to remove the file extension, it does not work.
I tried with the browser and then i look into the sources,
it does not show me the json file. My other spritesheet is inside.
I believe the project did not export the json file while it is building.

To load files dynamically you need to put then in the resources folder. Please, refer to: http://docs.cocos.com/creator/manual/en/scripting/load-assets.html#how-to-dynamically-load

All resources that require dynamically loaded via script must be placed under resources folder. Dynamic loading of resources in Creator is asynchronous, you need to get the loaded resources in the callback function. This is done because in addition to the resources associated with the scene, Creator has no additional resources preload list, and the dynamically loaded resources are really dynamically loaded.

http://docs.cocos.com/creator/manual/en/scripting/load-assets/resources-file-tree.png