I don’t know if this is supported on any device other than iPhone, but the UITouch on iPhone has a tapCount variable that I use often. I’ve made the change locally to support it, but I didn’t know if it is important enough to add to the main code. I’ve attached my two modifications if you are interested. I only did this for iPhone, since I am not familiar with android or uPhone. 
CCTouch.h.zip (1.2 KB)
EAGLView.mm.zip (4.8 KB)
Also noticed I left m_nTapCount out of the initializer list in the constructor. Oops. 
Thank you for you work.
I will try to add it on every platform.
I have created an issue: [[http://www.cocos2d-x.org/issues/330]]
Hello there, sorry for bumping.
Issue 330 doesn’t exist anymore….
I have just downloaded the latest cocos2d-x and tapCount is still missing.
I have added it for myself but would feel less dirty if it was in the official release 
Still not support yet? Why don’t support touch count?