This is really great. I think there wouldn’t be any more need for Texture packer now.
I am happy that great utlities are being added in Cocos creator and making it a complete-unified tool.
Can you plz clarify few things these will be available in future:
-
Can you please tell if we have control over how to bind the textures in atlast form like we’ve in Texture packer or it’s all automatic without developer interference.
If so, then -
Does it follow this: which is also recommended in Programmer’s guide - Advanced Topic “Prefer 16bit(RGBA4444+dithering) over raw 32bit(RGBA8888) textures”
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Polygon sprite is already supported by Cocos2d-x. Do we’ve option for polygon trimming while packing texture?
Thanks
Congrats
Hey @slackmoehrle
Can u please take out some time to go through above queries.
Thanks