Open source SpriteSheet Packer with GUI

This is really good work indeed. Keep it up.

@amakaseev
I am a web developer. Since, it’s open source tool, I can contribute by creating a decent 1-3 pages website if you like (You can give me layout if you’ve in mind). There we can show the capabilities and comparison with Texture packer.
I mean, presenting a good product in a good way can motivate people to use your tool and may be some can contribute to the open source project if they like.

Also, can you please tell what in the following are supported by this tool:

Eg- I can see that ARGB4444 format is supported but dithering can be added as optimization.

Few suggestions:
1) Adding PVRTC4 compression to reduce overall altas size.
2) Looks like, you’ve already added polygon sprite support. But do we’ve control over selecting number of polygons to be drawn for each sprite? It can add to significant optimization in terms of rendering that polygon sprite.

Thanks again bro. :slight_smile: