Hi Cocos Team , Thanks for This update .
Here is my Feedback about This Version :
- issues :
-
game.restart()is not working on Android -
texture compression is somehow broken (as far as i know texture compression in this version become automatically on build phase ).
In this tests i have used exactly the same game , same scripts same assets
what i found that after building the game and testing it on Android the textures after compression caused high memory usage (than the previous version) .
Result : (same compression preset , same device , same game , same assets)
cc3.0.1
- Without texture compression , game GFX Memory : 57(M)
- With texture compression , Game GFX Memory : 24(M)
cc3.1.0
- Without texture compression , game GFX Memory : 175(M)
- With texture compression , Game GFX Memory : 76(M)
Not only the texture compression somehow is broken but it make my game using more memory than the previous cc version which is a weird behavior .
I am gonna fallback to using the previous version until things gets better in this one .
I hope my topic can help someway .
Thank you for the support to The English Community , i know that we are few but we love this engine and we want to see it More stable and robust in the Future .