Cocos Creator 3.8.3 and Spine: Add object to the slot

There are spine animations, there are slots. Can I add an object (sprite, perfab, etc.) to the spine animation so that the object respects the layers in the animation?

GitHub - cocos/cocos-test-projects, here is the example, which named “SpineAttach” to show you how to add an object to slot to follow the spine animation.


To paraphrase. For example, we have an animation like this. I want to place my prefab between the dinasaurus and this guy. I get everything displayed on top of the spine :frowning: