Two bugs were found on iOS in Cocos Creator 3.8.4.
I found an increase in memory when changing scenes, but I can’t find a solution. ‘sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project.
Memory leak. We have confirmed that it’s a bug in custom render pipeline. We will try to fix it in v3.8.5 which will be released before the end of December.