If you guys are serious about Mobile support then Firebase must be supported.
Mostly Crashlytics support is needed, rest of we can do via JSB bridge but this cant be done via that.
We definitely need official support on this.
Any update on this guys?
Yes, we require Firebase support from Cocos Engine, currently there is no way to get crash analytics for typescript code. This is a very important and must have module to maintain the quality of our game and that is missing in Cocos Creator. Cocos team please provide some support or a workaround as this will be a major issue for our game release.
I discussed the firebase supporting with google guys today. Both of us are short of resource to maintain a plugin. So we encourage if somebody can write a plugin and publish it to cocos creator store.
But google guys can support firebase related questions. So if you guys have any firebase related issues, i can forward it to google guys.
@zhangxm Thanks for reply but problem is Crashlytics
Rest all features we can handle it via jsb/native Android
But for Crashlytics we need some kind of method through which either auto crashes uploaded to Firebase or need native apis to manually do it.
As we can get manual crash captured by below code
let consoleError = window.console.error;
window.console.error = function () {
console.log("Crash Log => ", JSON.stringify(arguments));
//sendFirebaseCrashLog(arguments[1]);
}
If you can get more info on this from Google then it will be great.