Cocos Creator IOS&Android?

I have some question that I couldn’t find the answer to on the main website, please, bear with me:

1- Can I create an entire game in Cocos Creator and export to mobile platforms, natively? (with IAP, Ads)
2- If the last question is yes, Are there different simulators for different screen sizes, and how does the IDE handle that exactly?
3- Are there any plans for having an Asset store?
4- Are there Light& Camera Nodes?
5- Any plans for basic tutorial to get people familiar with the new component system, and how to use different solutions like that Timeline, or how to expose properties into the editor?

Thank you :relaxed:

1 Like

Let us ask @pandamicro for help answering these questions.

While we are waiting, can you give me an answer for 1&2 so that I can at least download it and try to figure out the rest on my own, if it’s not much trouble :relaxed:

Yes

You can setup the resolution policy in Canvas component, and it will fit different screen sizes, in the desktop web simulator, you can also try the effect under different resolutions

Yes

Not yet, we are planning to upgrade the rendering pipeline, before that, the light component won’t be possible.

For things moving faster, currently, we are doing the tutorials, documentations firstly in Chinese, but they will be translated. We do have some basic documentations in English about how to using the editor, please check out http://cocos2d-x.org/docs/editors_and_tools/creator/index.html

Much appreciate it, gonna give it a go right now, glad to know you guys are working hard on it. :smile:

1 Like