Cocos Creator V 1.0.1, very good trying out

Hi,

I’m currently working with Cocos Creator V 1.0.1 and trying it out, and very impressed so far, specially when it’s open source, and has a very supportive community. Nevertheless, there’s still room for improvement, and I know that the developers of Cocos2dx will refine the application and make it better in the coming months. However, I just noticed on the scene editor, maybe I’m wrong, but would it be more productive if the nodes would have the names already on top, instead of using the mouse to browse each node? I understand that I need to include a sprite for them, and a graphic png will tell which node it is, but just a simple observation…Thanks for your hard work Cocos2dx, really appreciated it…God Bless…

Sincerely,

Sunday

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Hi, @luke2125, Glad you enjoyed Creator and thanks for the suggestion.

We made it this way because we want all stuffs consistently displayed in the scene view is the same as in real runtime. So all tools (transform, rotation, node name) are displayed when you interact with them, we think it’s more intuitive for users.

Hi Pandamicro,

Ok, completely understand, I have another question, if I export a project, I will still need either Xcode or Anroid to compile it? If so, are there any plans to have the compilation within the editor? Also, the final product will be Native, I’m referring to IOS and APK, not app or exe…Thanks and God Bless…

Sincerely,

Sunday

Hi Pandamicro,

I filled out the survey and there was a question regarding Visual Scripting, is this something Cocos 2DX will be implementing ( ex: Unreal Blueprints - Node Based ) in the near future. The reason I ask, is that most if not all game engines are or will be moving to Visual Scripting Tool, and this could really be a game changer for Cocos2dx, besides being open source, plus Visual Scripting tool, no need to code…If you look at other game engines ( ex: GameSalad, Construct 2 ), they have this ability with the editor, of course the user would need to create the logic, variables, etc… however, a user needs to pay a yearly fee to use editor…

Also, when will C ++ be added to Cocos Creator ? Thanks for your hard work and God Bless…

Sincerely,

Sunday

Yes, no matter you use Xcode / VS / NDK directly or not, it’s needed for compilation. You can compile within the editor, it’s using Cocos Console to compile actually. Check out the build panel.

Sorry I’m not very familiar with this topic, maybe @nantas or @johnnywu can tell you more