Cocos Studio 2 Beta version was released, you can download it here http://cocos.com
Keep in mind Cocos Studio 2 is still under heavy development, and it’s not yet ready for production. So your feedbacks and suggestions are super important to us.
Hey, I like the Studio so far. But I have real trouble understanding your roadmap and how I could help. Your naming, versioning and placement of your software is so confusing…
I can download the “Cocos Studio” from cocos2d-x.org and also from cocos.com where it is just called “Cocos”. While the “Cocos Studio” fails if I want to generate a cocos2d-x project the “Cocos” from cocos.com works.
You have an issue tracker on github for “Cocos Studio 2.0 Beta” but without any codebase and on this site a roadmap for something called “StudioX 0.3”. Issues partially overlap or are different.
It’s extremly hard to help or participate because your infos are scattered across the web, named and versioned differently… I’d like to help but cant figure out how.
First off: congrats on keeping this project moving forward!
But now, I was kind of dissapointed that you can only create c++ or lua projects with this new “cocos” editor. Are there plans to incorporate -js support into it?
And what about Cocos Code IDE? I thought this’d include it too but it doesn’t, are there plans to make this an all-in-one IDE+designer?
-- load the Scene
local rootNode = cc.CSLoader:createNode("ShipScene.csb")
-- load the animationstuff
local action = cc.CSLoader:createTimeline("ShipScene.csb")
rootNode:runAction(action)
action:gotoFrameAndPlay(0, true) -- play animation forever
So I think rootNode.runAction(timeline) and timeline->gotoFrameAndPlay(0, true) should work.
The latest version (2.0 beta0) doesn’t open on mac if i directly click on the application icon.
I had to go into
Contents>MacOS and click on CocosStudio to launch it.
Please help me fix this.
is cocostudio 2.0 beta supposed to work on osx 10.8.5?
seems broken. unable to create/export scenes.
Also can somebody show me how to load the files generated by cocostudio2.0 in cocos2d-x2.2.5 (C++)?
Its look great , but we are testing with cocos2d-js, how we can load a csb file in cocos2d-js? We have define in project.json :
“modules” : [“cocos2d”,“cocostudio”,“actions”],
But we can´t find the method/class/function for load it.