[cocos2d-js, CocosBuilder] onAssignCCBMemberVariable function not called

I’m using cocos 2d-x v3.7.1 and CocosBuilder.
I’m develop android and ios app completed(using cocos2d-x v3.7.1, c++), and convert js for html5.
using same ccbi file.
but cocos2d-js, onAssignCCBMemberVariable not called.
please help me.

LoginScene.js

var LoginScene = cc.Layer.extend({
_fb:null,
_guest:null,

ctor:function () {
    this._super();
    cc.log("LoginScene ctor");		
},
onEnter:function () {		
    this._super();
  cc.log("LoginScene onEnter");
},

onResolveCCBCCMenuItemSelector:function (target, selectorName) {
cc.log("LoginScene onResolveCCBCCMenuItemSelector Name : " + selectorName);

    return null;
},

onResolveCCBCCControlSelector:function (target, selectorName) {
cc.log("LoginScene onResolveCCBCCControlSelector Name : " + selectorName);

  if (target == this && selectorName == "touchLogin:") {
        return this.touchLogin;
    }
  if (target == this && selectorName == "touchGuest:") {
        return this.touchGuest;
    }
    return null;

},

onAssignCCBMemberVariable:function (target, memberVariableName, node) {
cc.log("LoginScene onAssignCCBMemberVariable Name : " + memberVariableName);

  if (target == this && memberVariableName == "_fb") {
        this._fb = node;
        return true;
    }
  if (target == this && memberVariableName == "_guest") {
        this._guest = node;
        return true;
    }
    return false;		
},

onNodeLoaded:function (node, nodeLoader) {
cc.log(“LoginScene onNodeLoaded”);
this._guest.setVisible(false);
},

touchLogin:function() {
    cc.log("LoginScene touchLogin");
},

touchGuest:function() {
cc.log(“LoginScene touchGuest”);
}
});

var LoginSceneLoader = cc.LayerLoader.extend({

loadCCNode:function (parent, ccbReader) {
    cc.log("LoginScene Loader create node");
    return new LoginScene();
}

});

LoginSceneLoader.loader = function () {
cc.log(“LoginScene LoginSceneLoader”);
return new LoginSceneLoader();
};

Log