Hello!
I have a problem porting some code from Obj-C to C++
for (CCSprite *sprite in tmpArr)
{
actionBlock = [CCCallBlock actionWithBlock:^{
[sprite runAction:[CCFadeIn actionWithDuration:0.25]];
}];
[lineArr addObject:actionBlock];
}
Later in the code there is something like this:
[self runAction:[CCSequence actionWithArray:lineArr]];
So I created a Vector<Node*> lineVec so that I can use later the Sequence::create method but the part where I have problems is this:
actionBlock = [CCCallBlock actionWithBlock:^{
[sprite runAction:[CCFadeIn actionWithDuration:0.25]];
}];
Whats the best way to port it? I though about CC_CALLBACK_1 but I get an error when i do something like this:
auto actionBlock = CallFunc::create(CC_CALLBACK_1(MainScene::runLineAction(sprite), this));
and runLineAction(Sprite* s) looks like this:
void MainScene::runLineAction(Sprite* s)
{
s->runAction(FadeIn::create(0.25));
}
THANKS!