I am a newbie on cocos2d-x development. I get myself understood about how to use the following method to attach a physicsBody to a sprite.
this->setPhysicsBody(physicsBody);
I am wondering if there is a method to removePhysicsBody from a sprite?
hi,
I have an additional issue with this,
after call removeFromPhysicsWorld()
getPhysicsBody() return is not NULL
could you try to check this is bug or not?