I chose cocos2d-js simply because my background is in web technologies. I am a web developer (JavaScript) so it was the best choice for me to stick with JS.
Why do you think I will get stuck later? Are you saying the tutorial is bad or cocos2d-JS is bad?
And I don’t use Text labels, I make all my assets on Photoshop then add them as sprites, images or buttons.
I not really manage to pass all issues as the blur text label is still blur when view from mobile device browser.
But in PC browser it looks nice.
I do have a project but still need some modification to make it function properly after compiled in --advanced mode. But i’m busy with other projects so release of that project is delay.
About positioning, i think i don’t have issue on that because i fixed the design resolution and position them with a relative size scaling factor.
If you use different cc.ResolutionPolicy, it will have different positioning effect.
Then in web, you have to modify the canvas width and height to your desired dimension in “index.html”
I put the gameCanvas in a div to constrain it not expand beyond the designed size.
You may try study about html coding if you interesting on it.
What do you mean it able to update game without app store submission?
Building game with javascript so how will i port it to app version?
And hows about the performance, javascript with v8 engine performs not good as native language.
I’ve tested many HTML5 games, but it makes my phone gets overheating.
Cocos2d-js has hot update feature to enable you update your game code from web
Regarding performance, yes js is not as good, but there are tricks you can do to optimize the performance.