i have a problem to run armature animation that was made into Cocos Animation Editor: many textures, 3 direction for movement, 1 monstr.
ArmatureDataManager::getInstance()->addArmatureFileInfo("Animations/Monstr_Ogre/OgreAnimationAll.ExportJson");
Armature *armature = nullptr;
armature = Armature::create("OgreAnimationAll");
armature->getAnimation()->playWithIndex(0);
armature->setScale(0.2f);
armature->setPosition(200.0f, 200.0f);
addChild(armature, 700);
armature->getAnimation()->resume();
This code run well, ogre is make visible for me, and bone set correct - but he doesn’t move. In debug field’s like : isPaused == false, isPlayed == true.
Attachment file: - animation files