Cocostudio: animate only one property in animation

I want to make custom button, which appearance will be controlled by animations in cocostudio.

So i need to make 3 animations:

  • normal
  • selected
  • highlighted

Normal and selected states will have different colors (e.g. green and red)
Highlighted state should only change buttons scale, without affecting current color. E.g. if button is in normal state with green color - when it highlighted it also should have green color, and when in selected state with red color - when it highlighted - it also should have red color.

Seems like currently cocostudio adds implicit frame for color for Hightlighted animation. And if highlighted animation located after ‘selected’ animation in timeline - it will inherit last color.

Is there way to animate only one property without affecting other properties, while other properties used in another animations?

Also in cocosbuilder there is an ability to run animation in tween duration, that will blend values from current state to the first frame of animation in specified time. Is there similar ability in cocostudio?