Hi everyone,
I recently converted a project from Cocos Creator version 2.4.5 to 3.8.2. Most of the conversion process went smoothly, but I’ve encountered an issue where the colliders are no longer working as expected.
After the conversion, the colliders that were previously working fine in version 2.4.5 are now not functioning. The collision detection doesn’t seem to trigger, and I don’t see any collisions occurring in the game. I’m not receiving any error messages, and the colliders are still attached to the relevant nodes.
Here are some steps I’ve taken to try and resolve the issue:
- Verified that the physics system is enabled in Cocos Creator 3.8.2.
- Updated the collider scripts to use the new API methods.
- Reviewed the documentation for any major API changes.
I’d really appreciate any help or suggestions on how to get the colliders working again in Cocos Creator 3.8.2. If anyone has experienced a similar issue or knows what might be causing this problem, your insights would be greatly appreciated!
Thanks in advance for your help!