Collision detection within a sprite

Hi,
I am trying to build a carrom game in which I have two sprites.
carrom board and striker
I wanted to move the striker sprite within board sprite.
can any one guide me how can I do that?

Just add the striker sprite as a child of the board sprite, then set its location which will not be relative to the board.

My board sprite is a 3d sprite and striker sprite is 2d.
If I add striker as a child of board sprite its not even showing.

I also wanted to ask that how do I restrict my striker sprite to move with in the boundary of carrom sprite?