Configure BitCode Enable in iOS Project

Hi,

Recently i try to create a new cocos2dx project from scratch and had it with bitcode enabled. But when i want to build the game it seems like keep giving me some Mach -O linker error message.

I already throw those unavailable framework and replace with those available one but doesn’t seems help. I did configure the game project and the cocos2dlib project to have the bitcode enable in the project itself and the target. I can’t seems to have figure out what kind of linkage missing that caused me can’t build the bitcode enabled project out. Is that means currently even the empty cocos2d game are not available for bitcode enabled or am i miss out something?

My Coco2dX Version: 3.15.1
My Xcode Version: 8.3.2

Thank you.

I think everyone compiling with bitcode disabled cocos/

No body managed to compile iOS with bitcode enabled?

It also interests me to know why external libraries are not compiled with bitcode.

Is there any particular reason?

To solve it, you need to recompile all the libraries involved with bitcode, and it is not such an immediate procedure.

TVOS for example has the bitcode, since it is required by Apple.

I replied in the other thread you posted this in with a few questions.