Create sprite with PNG, size of 32x32 pixels.
auto tile = Sprite::create(“tile.png”);
Sprite is created but contentSize is (width = 14.999999, height = 14.999999).
Bounding box is (x = -7.49999952, y = -7.49999952) (width = 14.999999, height = 14.999999)
Content size should be 16x16. Now if create line with tiles, stepping with 16pixels it should be seamless. But because content size is not right, in between every tile is small gap.
Also I tried make spritesheet with TexturePacker but sheet have same problem. Sprites contentSize is not right.
Used cocos2d-x 3.9, iPad2, iPhone4, iPhone5s and all have same behaviour.
What is wrong here?