Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds

Hello there, we age some games on poki but we need to improve the loading and blank screen error in our game Real Estate Rush when the game starts.

But only 55% of players start the game on mobile.
Actually we are looking for an optimization checklist for Cocos Creator and HTML5 build.
It’s a 3d game and the build size is 10mb.

We already followed this post :

**We listed this to optimize the build: **

  • Resize images to have the smallest possible size.
  • Compress .png files with tinypng.com or (those not in auto atlas).
  • Disable unnecessary features in Project > Feature Cropping.
  • Uncheck Primitives and remove the Skybox and its TextureCube in scenes, and change the Main Camera Clear Flags to SOLID_COLOR.
  • Compress sounds to low quality (32k, mono, 22050Hz).
  • Use Asset Bundles and choose the right compression mode.
  • Uncheck debug mode in build options.
  • Use the auto atlas feature in Cocos Creator 3.8 Manual - Auto Atlas (textures in sprite renderers do not work yet).

But we don’t know how to configure the build settings correctly.

Do you have recommendations ?