Does folder need their own .meta file?

Hey engine team,

Does folder/directories need their complement .meta file? It’s sort of a hassle with collaboration tools like git and stuff. Is there a specific need for a .meta file?

Regards

We use git and haven’t had a problem with meta files.

Yeap it’s not a show stopper. Just a hassle, curious know if they have any use. We have project structure where we use subtrees on our modules, those meta are regenerated every time they are missing and its a hassle to our team workflow.

I see. I haven’t used submodules with cc yet but I can see it being annoying.
I guess the meta files are pretty important since the contain a uuid and are probably used internally by the editor. Unity3D does the same.

Could understand meta uses for assets file but maybe not folders/directories? Probably the engine dev could give us some insights on this.

One of the issues we have with these meta is when building using automation the task will stuck at this:

Warning: [db-task][init] Backup unused meta file: db://assets///.meta