Hello Cocos2d-x devs, I’ve announced my latest game today!
Dig Dog is an action roguelike platformer. Dig to discover treasure, adventure and bones! Jump, dash, stomp and dig your way through a strange world inhabited by stranger creatures.
This will be my fourth PC release using Cocos2d-x. Rather than upgrade to the latest versions, I tried to keep my frameworks stack unchanged from previous games so to not introduce any bugs. So this game is built with Cocos2d-x 3.13.1, SDL2, and my internal physics engine.
Looking forward to sharing more on the game as it gets closer to release!
Hey @Rusty Congrats on another great release. We did a developer interview with you a while back. How about we do another one?
Also, what can we do to help you start using Cocos Creator? I know your toolchain is tried and true at this point, but would you consider trying Creator for a title?
Dig Dog is a platformer that intermixes digging with roguelike gameplay. Forge your own path as you creatively tunnel through each level. This launch trailer shows off the game pretty well:
Man, updating across every platform is a ton of work! (iOS, Mac, Windows and Xbox One.) Xbox One required me to build against a newer Windows 10 SDK. This took quite a bit of twiddling and testing, but I eventually got it building properly again. I ended up using the 10.0.17763 SDK to build the final shipped version.