I wasn’t sure whether anyone still uses this category, but anyways… Here’s the fruits of my labour on/off for the past few years, now available for PC on Steam:
Super CosmoJet on Steam (steampowered.com)
There’s a free demo available from the Steam store page if anyone wants to give it a spin! Feedback very welcome.
The game was built using Cocos2d-x 3.17.2 (after a few updates during development). It uses chipmunk for the integrated physics, extensive use of particle systems, some custom shaders, multi-threading for AI pathfinding (using breadth-first search), encrypted sprite sheets, and controller support.
I’ve detailed the implementation of one of the custom shaders on my website here, just in case it’s useful to anyone: Custom Shaders in Cocos2d-x – Kingchimp Games
Thanks to any forum members who helped me out along the way!