Game unresponsive when cursor is hidden

When using

cocos2d::Director::getInstance()->getOpenGLView()->setCursorVisible(false);

to hide the cursor, on some Windows machines (seems like older laptops), if the game hides the mouse, game becomes unresponsive, as if the mouse isn’t being moved at all, even the scheduled callbacks stop. It’s as if the game is minimized or something that causes the scheduler to no longer run. If the mouse is toggled back on, the game responds normally.

This doesn’t happen on my Win10 desktop, and doesn’t happen on most people’s machines either, but at least two different older laptops it has.

Has anyone run into a similar problem?