Hello, I was looking again and I’m curious about this.
I only could find this.
  
  
    Hi All,  Struggled to find any examples of the gamepad features or much documentation. So now that I have figured it out I thought I would share some code to help you work with gamepads in your games.  So I made a folder in my assets called...
  
    Reading time: 1 mins 🕑 
      Likes: 4 ❤ 
  
   
  
    
    
  
  
 
             
            
              
           
          
            
            
              From v3.6.2 CocosCreator support to receive Android device handle input events, and in v3.6.3 version improved support for switch handle.
             
            
              
           
          
            
            
              My last doubt with the gamepad is.
private GamePadOnKeyDown(event: EventGamepad):void
{
let submitAction = event.gamepad.buttonSouth.getValue() == 1;
        if(submitAction)
        {
            this.CurrentSelected.OnSubmit();
        }
}
But south returns me the East.
The control button in the south direction which is generally the button A
             
            
              
           
          
            
            
              
  
  
    
  
  
    
    
      
        opened 12:19PM - 20 Feb 23 UTC 
      
      
     
    
        
          Doc
         
    
   
 
  
    we need to add some mannual docs for the gamepad feature,
which is supported by…  this PR: https://github.com/cocos/cocos-engine/pull/11278 
   
   
  
    
    
  
  
 
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