How about add a port to airplay sdk?

Here’s a list of awesome games based on airplay sdk:
http://www.ideaworkslabs.com/en/games/games_list.php

But this C++ airplay SDK still lacks a noob friendly 2D game engine.
Will cocos2d-x consider about a airplay sdk port? I don’t like to reinvent the wheel…

That sounds good! We are discussing this port recently. But we now little about airplaysdk.
The best way is somebody who master the platform can lead this porting subproject.

Hi, I think we should upload the third_party libraries’ source code to the version tree, because we may compile those third party libraries by following the rule of airplay’s compile mechanism.

iconv, libjpeg, libpng, libxml2, zlib

Although there is third_party directory in airplay sdk, and the path is SDK\4.2\modules\third_party. But they are not including all the libs that is used in cocos2dx, so I think we need recompile the whole third party things which is included in cocos2dx by following the rule of airplay’s compile mechanism except the OGLES (because GLES is included here: SDK\4.2\s3e\h)