How can I compile with Cocos Studio?

Hi there.
I’m in problem with compile.

I made a game with cocos studio.
I use Cocos2d-x ver 3.6 and Cocos Studio ver 2.1.
Debug in Visual Studio was OK…
But In compile to android, I got a message.

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Android NDK: C:\Cocos\frameworks/cocos2d-x-3.6/external/zlib/prebuilt/android/Android.mk: Cannot find module with tag ‘audio/android’ in import path
android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined?

Android.mk file caused this error…
It said “Can’t find Audio’s Lib directory”

Is there any difference in Cocos2d-x’s compile method?

Here is a my Android.mk…

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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

FILE_LIST := $(wildcard $(LOCAL_PATH)/…/…/Classes/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_SRC_FILES += hellocpp/main.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes

LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_STATIC_LIBRARIES += extensions_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,./prebuilt-mk)
$(call import-module,audio/android)
$(call import-module,extensions)

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Thank you for reading :smiley: