I have another question about Creator.
I need to create Sprites, SpriteFrames etc. in the Cocos Creator Editor (and just for the Editor. Not for the Game itself).
I know that all informations like path, uuid, type etc. of an Asset are stored in the AssetDB.
It is possible with cc.AssetLibrary.getAssetByUuid(…) but I have to preload the Asset with cc.AssetLibrary.loadAsset(…). I’m sure that the Editor has preloaded Assets… but I dont know how to access them.
Is there a better way? without preloading.
cc.loader.getRes(…) seems not to be applicable because it’s just for the subfolder “resources” and I dont need the asset for the Game just in the Editor.
Anything like AssetDB.getAssetByUuid(…)???
@jare @slackmoehrle Im sure you guys can help me.