How can I create Assets from AssetDB?

I have another question about Creator.

I need to create Sprites, SpriteFrames etc. in the Cocos Creator Editor (and just for the Editor. Not for the Game itself).
I know that all informations like path, uuid, type etc. of an Asset are stored in the AssetDB.

It is possible with cc.AssetLibrary.getAssetByUuid(…) but I have to preload the Asset with cc.AssetLibrary.loadAsset(…). I’m sure that the Editor has preloaded Assets… but I dont know how to access them.

Is there a better way? without preloading.

cc.loader.getRes(…) seems not to be applicable because it’s just for the subfolder “resources” and I dont need the asset for the Game just in the Editor.

Anything like AssetDB.getAssetByUuid(…)???

@jare @slackmoehrle Im sure you guys can help me.

You guys really have to update your documentation.
Editor Extension
almost 60% of the Documentations are in chinese language or with empty content.

If you want to avoid Question like this… than you have to work on your documentations.
(this link above is just an example… there are other documentation with the same state)

I would not ask such questions if I could find answers in documentations.