jamby
1
So I’m getting lots of errors (about 3,500) when I try to include the Box2D into my project.
I’ve followed this tutorial for it, but it doesn’t seem to work. http://www.gmtdev.com/blog/2011/08/18/cocos2d-x-adding-box2d-to-your-project/
Can anyone help?
You can use template to create a project that supports Box2D.
jamby
3
I could do that, but I’m trying to understand this so if need be I can attach other things to the project.
GMTDev
4