the article here mentioned 2 approaches:
multiple context with a single shared group and single contex with multiple destination framebuffers. which one is used?
given that ## OpenGL ES Restricts Each Context to a Single Thread
the article here mentioned 2 approaches:
multiple context with a single shared group and single contex with multiple destination framebuffers. which one is used?
given that ## OpenGL ES Restricts Each Context to a Single Thread