mpc
January 16, 2018, 10:54pm
1
I’m using visual studio 2017 and cocos2d-x v 3.16.
I can compile and test my game by pressing the local windows debugger button.
But I can not understand how to create the package.
In some guides we talk about a Package.appxmanifest file that I can not find among the project files.
Also I should see a store command by right clicking on the project, but not even the shadow of that command.
What am I doing wrong?
Can anyone help me?
Thank you!!!
mpc
January 17, 2018, 11:01am
3
Will you do this for Win32 cocos2dx build?
Please let us know when you succeed.
cocos2d-x-3.16 Oct.9 2017
[NEW] Add RadialGradientLayer
[NEW] Web: Add GLProgramState and upgrade web shader usage APIs
[REFINE] 3rd: use prebuilt bullet
[REFINE] CameraBackgroundBrush: use VAO/VBO to improve performance
[REFINE] Color4F: add arithmentic operators
[REFINE] LayerMultiplex: add `LayerMultiplex::switch(int, bool)` to not clean up previous layer after switching to a new layer
[REFINE] ListView: add padding options
[REFINE] FileUtils: add more async functions
[REFINE] ImageView: add `ImageView::setBlendFunc()` to change blend function
[REFINE] PageView: allow customizing opacity of indicator nodes
[REFINE] ParticleSystem: add `ParticleSystem::setSourcePositionCompatible(bool)` to set source position instead of position
[REFINE] RichText: image tag supports sprite frame
[REFINE] RichText: support horizontal alignment
[REFINE] ScrollView: add `ScrollView::setSwallowTouches(bool)`
[REFINE] ScrollView: dispatch more useful events and add more getters
[REFINE] Spine: support ETC1
[REFINE] WebView: can set opacity
[REFINE] Android: update to support Android Studio 2.3.3
This file has been truncated. show original
[REFINE] Windows 10 metro mode, Windows Phone and Tizen are not supported