I found simulator.xcodeproj under /cocos2d-x/tools/simulator
I assume that will be the project file to build the simulator (custom runtime).
Haven’t got any success yet, due to error like ‘CCLuaEngine.h’ not found since I built a JS project.
Will keep on update this post once I have any success.
Hi, if you are using the cocos ide product, please keep the original engine version, if you need to fix some issues, you can try to migrate the higher version fix code to the lower version, we recommend developers to try to use the cocos creator product for continuous service updates.